Mobile puzzle studio · Türkiye · Est. 2026
Puzzle games,
built cell
by cell.
Petek Games pairs game designers with AI to go from idea to playable prototype in days. We test with real players and scale only what people love.
Try it: tap a group of two or more matching cells.
How we build
A hive grows one ring at a time. So do our games.
A honeycomb grows 1, 7, 19, 37 cells as each new ring closes around the last. Every Petek game earns its next ring by passing the stage before it.
Spark
Every game starts as one cell: a single mechanic that feels good under your thumb. We write it in one sentence. If it needs two, it isn't ready.
Prototype
A designer and our AI tooling turn that sentence into a playable build in days. The art is rough. The loop is real.
Test
Real players on real phones. We watch who comes back tomorrow on small ad budgets, before anyone on the team falls in love with it.
Scale
Only the ideas players keep returning to get the full build: hundreds of levels, polish and live events. The rest become lessons for the next spark.
Why Petek
Petek is Turkish for honeycomb.
Bees settled on the hexagon because it holds the most honey for the least wax. We build games by the same rule: the most fun for the least friction. Short sessions, rules you get in one tap, and a reason to come back tomorrow.
One-thumb rules
If a new player needs a tutorial to start, the idea goes back in the jar. Our games teach themselves in the first tap.
Days, not months
AI handles the scaffolding so our people spend their hours on feel, pacing and the moment a level clicks.
Players decide
We kill our darlings early. Retention numbers choose what we build next, not opinions in a meeting room.
Games
Capped cells. Honey inside.
Bees seal a cell with wax once the honey is ready. Our first titles are being built right now and will open on the App Store and Google Play when they’re ready.
- Title 01In prototype
- Title 02In playtest
- Title 03Still a spark
Work with us
Build the hive with us.
We’re looking for level designers, artists and puzzle obsessives. Publishers, partners and playtesters are welcome too. Write to us and tell us about the last puzzle that kept you up too late.